Learn the foundation of all CAD: drawing perfectly constrained 2D profiles using exact mathematical rules.
Every 3D feature starts with a flat 2D drawing. You first pick a starting plane — either one of the three standard reference planes (XY, XZ, or YZ, each formed by a pair of the X/Y/Z axes) or a flat face on a solid you've already built.
Constraints are strict mathematical rules that force geometry to behave. They are more robust than physical dimensions.
Forces two lines to never intersect, or to intersect at exactly 90 degrees.
Forces two arcs or circles to share the exact same center point.
Forces a line to perfectly graze a circle, or locks two points exactly together.
| Color | Meaning | Action Required |
|---|---|---|
| Blue | Under-constrained | The line can still be dragged. Add dimensions or constraints! |
| (Black) | Fully Constrained | The shape is locked down. Ready to be made 3D. |
| Red / Yellow | Over-constrained | Conflicting rules applied. Delete the duplicate dimension. |
Never extrude a blue (under-constrained) sketch. If lines can still be dragged around, your 3D feature will shift the moment someone edits an upstream dimension.
Launch your CAD software and sketch a generic motor mounting plate.